Saturday, April 21, 2012

How to win endgames with extra Pawnsss

 In most cases the side with extra pawns had to consolidate first before pushing the pawns forward. Premature passed pawn advances can result in either the loss of the pawn or it can provide too many counterchances for the opponent as the third position we consider today shows. The knights and the bishops are perfect pieces to create forks and double attacks.  To avoid them place the king and the rook on the opposite colored squares. To summarize, having three extra pawns might not be enough for a win if one is not experienced in proper conversion of extra material. These are the tips to help you successfully win pawns-up endgames:
- make sure that you place your pieces on defended squares;
- exchange pieces if given a chance;
- watch out for knight and bishop forks and avoid them by placing the king and the rook on opposite-colored squares;
- push passed pawns only when all the other pieces are located well (close to the center and defended);
- watch out for the opponent's resources, especially passed pawns (generally, first stop the opponent's pawn and only then advance you own).


Black has two extra pawns in the next endgame, but the presence of opposite-colored bishops gives white some drawing chances. Besides his material advantage black has a very strong knight in the center. The white knight on the edge of the board is less active than the Nd5. Black's king is well-shielded by the a- and b-pawns, while the king on b3 is active but with many pieces still present on the board might come under attack. Also with the king on b3 there are several tactical motifs in the position one of which-- the fork-- black successfully utilizes. If you want to avoid knight forks don't place the king and the rook on the same color squares. As you go through the example let us keep in mind that most of the exchanges benefit black.